Monday, November 19, 2007

Another reason for GBA -> DS ports

So I've started working on Elite DS. First thing I did was to compile my old GBA code with the latest devkitArm r21. No problems there, fixed a buffer overflow and now it runs fine... on VBA.

My homebrew hardware for the GBA has gone the way of the dodo.

Well, not quite, but my new laptop doesn't seem to have a parallel port! It has a plastic blob in the shape of a parallel port, but there's no way to pry the thing off - luckily they've remembered to etch the universal symbol for "printer" above it, to mock me. This makes the F2A linker thingy rather useless. One more reason to port all my GBA projects over to the DS, eh readers?


  1. Anonymous11:16 pm

    We love you Quirky, go go go! ;) Regards from Austria, Kojote/PDroms

  2. This is great news. I was just playing the GBA version, wishing I had a good reason to get a DS flash cart. Not to put any pressure on you, but what's a reasonable time to expect a playable release?

  3. Tricky things those playable releases ;-)

    I really want to get *something* out ASAP. A straight port of the GBA code, no new features, lots of things missing that are totally different on the DS (e.g. sounds). Given that I can't play the damn GBA version now, I have a good incentive.

    My deadline is a fuzzy "start of December", or in around a weeks time. If I don't get something out by then, I quite possibly never will. I'm gonna be a dad around then y'see, with all the Turmoil (and Gooey Blobs, ha!) that that entails. Yikes!

  4. Congratulations on the impending arrival! I just had a little one myself, and it's certainly true that your time will no longer be your own. :-)


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