I've received a few emails recently asking about the source code for the ahem Elite port that's in the Android Market [edit - no longer on the Android Market]. The TL;DR summary: the source is now available [edit - no longer available due to copyright concerns] and it includes updates to the DS and GBA versions with all core bug fixes that have gone into the Android version too.
The game began life on the Game Boy Advance and the source was always available in tar-ball form from my now-defunct Geocities remakes site (later moved to a new home). From there I ported the same code to the DS, though I didn't really make the most of the platform. There was no touch input and no use of the 2nd screen at all. The source was in a svn repository now though, on Google Code.
When I ported to the DS I did it the wrong way really: I ripped out the GBA parts and added in the DS bits instead. This meant that the Android port had to at least rip out the DS bits. I knew I didn't want to abandon the DS and GBA just yet, so as well as taking out the platform-specific code in the core part of the game, I added in hooks that each platform would have to implement in its own way. At first I only did the Android, Linux/SDL and DS parts of these hooks, but in the end I've re-done the GBA part too.
There's not a lot of documentation on building the source yet, I'll update that later this week if I get time. If you're interested in compiling all this, you'll need the Android development kits as well as devkitARM. The devkitARM dependency is for grit, so if you get that some other way and don't want to build the DS/GBA versions then you can do that too. Run "scons --help-variables" from the top level directory to see what things you can alter about the build. Or you can justbrowse the source code and marvel at the hideousness of it all.
As I've pretty much moved on from DS and GBA coding these versions are probably not as well tested as they ought to be. Let me know of any problems you encounter and I'll see what I can do. Patches are welcome :-) Also: saves are, sadly, not backwards compatible with previous releases. This is due to the addition of a new flag that stores the type of game - "Classic" or "Elite-A" mode. Elite-A is also know as "difficultly turned up to 11 mode".
The game began life on the Game Boy Advance and the source was always available in tar-ball form from my now-defunct Geocities remakes site (later moved to a new home). From there I ported the same code to the DS, though I didn't really make the most of the platform. There was no touch input and no use of the 2nd screen at all. The source was in a svn repository now though, on Google Code.
When I ported to the DS I did it the wrong way really: I ripped out the GBA parts and added in the DS bits instead. This meant that the Android port had to at least rip out the DS bits. I knew I didn't want to abandon the DS and GBA just yet, so as well as taking out the platform-specific code in the core part of the game, I added in hooks that each platform would have to implement in its own way. At first I only did the Android, Linux/SDL and DS parts of these hooks, but in the end I've re-done the GBA part too.
There's not a lot of documentation on building the source yet, I'll update that later this week if I get time. If you're interested in compiling all this, you'll need the Android development kits as well as devkitARM. The devkitARM dependency is for grit, so if you get that some other way and don't want to build the DS/GBA versions then you can do that too. Run "scons --help-variables" from the top level directory to see what things you can alter about the build. Or you can just
As I've pretty much moved on from DS and GBA coding these versions are probably not as well tested as they ought to be. Let me know of any problems you encounter and I'll see what I can do. Patches are welcome :-) Also: saves are, sadly, not backwards compatible with previous releases. This is due to the addition of a new flag that stores the type of game - "Classic" or "Elite-A" mode. Elite-A is also know as "difficultly turned up to 11 mode".
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